Video Game Sound Design Workshop

In terms of sheer revenue, the video game industry is more than twice the size of the worldwide music industry, and growing. For many music makers, composing, scoring and doing sound design for games represent viable career alternatives to the roles offered by the traditional record business. But how does scoring games actually work?

In this workshop, Adam "Doseone" Drucker and all participants will be making a live game score for a new virtual reality video game called “Moshpit simulator”, created by Berlin-based independent game develope SOS Sosowski. Drawing on his experience of scoring indie games such as Samurai Gunn, Gun Gods, Catacomb Kids, Gang Beasts, Enter the Gungeon and others, Doseone will demonstrate the basic process and sounds needed in order to re-create and sonify a room in VR, and will then port them to the game in Unity. Doseone will be creating this score with Live and via live sampling. Participants will be asked to create their own sounds which will be inserted into the game as well.

Participants are encouraged to bring their laptops with the DAW of choice plus headphones.

Workshops are for small groups and require pre-registration. Workshops are only accessible if you have a ticket which includes access to the Workshops and Studio Sessions program – for information, check the FAQ. Registration is now open.